Dancing with Sheldon!

Code the algorithm of the Jedi in you! Design Methodologies of programming code applied to choreographic composition and the study of physical coordination.

This workshop integrates the dance techniques of BMC (Body Mind Centering), Flying Low David Zambrano and Cunningham with the interactive tool WearMe_SuperNow, bracelets with motion capture sensors, and the software tool Dancing with Sheldon, to create dance sequences and explore movement dynamic qualities. Integrating the motion capture sensors, we will explore how to change the physical quality of the movement transforming one dance sequence into a generative system of dance variations. Finally we will analyse how the semantic variations that occur, define the identity of the movements, allowing for a rich physical vocabulary to communicate with, which we will use to compose a 10 minutes group performance.

Body Mind Centering is an experiential study, developed by Bonnie Bainbridge Cohen, based on the embodiment and application of anatomical, physiological and developmental principles, utilizing movement, touch, voice and mind. Its uniqueness lies in the specificity with which each of the body systems can be personally embodied and integrated, in the fundamental groundwork of developmental repatterning, and the utilization of a body-based language to describe movement and body-mind relationships.

WearMe_SuperNow description
It is an interactive tool. It consists of bracelets with motion capture sensors. It allows people to control through the intensity of their movements the tempo, volume and delay of audio tracks, interacting through wireless sensors with a moving sound space.

When moving, the sensors capture the data from each accelerometer. These data express the degree of acceleration to which it is being subjected. The data are filtered in Pure Data and every movement produces different sounds varying in tempo according to the movement’s energy.

  • Choose which sound to assign in each sensor, the effects of tempo, delay, volume, between three different degrees of sensitivity calibration.
  • Save settings and create storyboards.
  • Interchange audio and their effects from a sensor to another through the permutation system.
  • Record live, text, audios that go directly into the sensors.

Paola Tognazzi studied industrial design at the IED in Milan and Cunningham, Ballet, Flying Low by David Zambrano and Body Mind Centering at the School of arts SNDO in Amsterdam. In 2001 she graduated majoring in Dance Theatre Direction within interactive audio-visual installations. She worked as assistant of Sasha Waltz in Nobody, with Min Tanaka in Japan, with Nir of Volff – Total Brutal in Berlin and as executive producer of interactive operas at Studio Azzurro, Milan. In 2008 she founded Wearable_Dynamics. Her work explores the sensuality of interactive systems and create artistic experiences that involve physically and emotionally the audience, encouraging them the development of sensory awareness. Currently she is working at the University of technology and innovation of Eindhoven investigating how to apply physical dynamics interactions to 3D printed garments.


Max 10 dancers and visual and sound artist
Duration 3 days, 3-5 hours daily.
At the end we will create a10 minutes presentation.


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